Let's Not Settle on What 'Game of the Year' Signifies

The challenge of finding fresh titles remains the gaming industry's greatest ongoing concern. Even in the anxiety-inducing age of corporate consolidation, growing revenue requirements, employee issues, the widespread use of AI, storefront instability, evolving player interests, progress often revolves to the dark magic of "making an impact."

This explains why I'm more invested in "honors" than ever.

Having just several weeks left in the year, we're deeply in annual gaming awards period, a time when the minority of gamers who aren't experiencing the same multiple free-to-play shooters each week tackle their library, argue about the craft, and realize that even they won't experience every title. Expect detailed best-of lists, and we'll get "you missed!" reactions to such selections. An audience broad approval voted on by media, influencers, and enthusiasts will be revealed at The Game Awards. (Industry artisans vote next year at the DICE Awards and Game Developers Conference honors.)

This entire recognition serves as good fun — no such thing as correct or incorrect choices when discussing the greatest games of 2025 — but the significance do feel greater. Each choice selected for a "GOTY", whether for the prestigious top honor or "Best Puzzle Game" in forum-voted awards, opens a door for a breakthrough moment. A mid-sized adventure that received little attention at launch may surprisingly find new life by competing with better known (meaning well-promoted) major titles. Once the previous year's Neva popped up in the running for recognition, I know for a fact that tons of players quickly wanted to check a review of Neva.

Historically, award shows has created minimal opportunity for the diversity of games launched annually. The challenge to address to consider all appears like climbing Everest; approximately 19,000 titles came out on digital platform in the previous year, while only 74 releases — including latest titles and live service titles to smartphone and VR specialized games — were included across The Game Awards finalists. When commercial success, conversation, and platform discoverability influence what players choose annually, there is absolutely impossible for the scaffolding of awards to do justice twelve months of titles. However, there's room for improvement, provided we recognize its importance.

The Predictability of Annual Honors

Recently, the Golden Joystick Awards, among video games' longest-running awards ceremonies, revealed its contenders. Although the selection for Game of the Year itself takes place soon, one can notice where it's going: 2025's nominations allowed opportunity for deserving candidates — massive titles that have earned praise for polish and ambition, hit indies welcomed with major-studio hype — but across multiple of award types, there's a evident focus of recurring games. Throughout the enormous variety of visual style and mechanical design, top artistic recognition makes room for two different open-world games set in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Suppose I were constructing a next year's Game of the Year in a lab," an observer commented in a social media post that I am enjoying, "it would be a Sony open world RPG with mixed gameplay mechanics, character interactions, and luck-based roguelite progression that embraces chance elements and has basic building base building."

Award selections, in all of official and informal versions, has become foreseeable. Years of candidates and honorees has created a formula for the sort of high-quality extended game can achieve GOTY recognition. We see titles that never reach main categories or even "major" crafts categories like Creative Vision or Narrative, typically due to formal ingenuity and unique gameplay. The majority of titles launched in a year are destined to be ghettoized into genre categories.

Specific Examples

Consider: Would Sonic Racing: Crossworlds, an experience with a Metacritic score just a few points below Death Stranding 2 and Ghosts of Yōtei, achieve highest rankings of industry's top honor competition? Or perhaps consideration for best soundtrack (since the music is exceptional and warrants honor)? Doubtful. Excellent Driving Experience? Sure thing.

How good should Street Fighter 6 require being to achieve Game of the Year recognition? Can voters look at distinct acting in Baby Steps, The Alters, or The Drifter and see the best acting of the year absent major publisher polish? Does Despelote's short duration have "adequate" story to deserve a (deserved) Best Narrative award? (Furthermore, should annual event need a Best Documentary classification?)

Overlap in choices throughout recent cycles — on the media level, within communities — shows a system more skewed toward a particular lengthy style of game, or independent games that landed with sufficient attention to check the box. Problematic for a field where exploration is paramount.

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Sandra Nguyen
Sandra Nguyen

A tech enthusiast and writer passionate about emerging technologies and their impact on society, with a background in computer science.